Tiny Construct, Unaligned
Armor Class 16 Plate
Hit Points 28 (6d6 + 6)
Speed 20 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Saving Throws CON +3
Damage Resistances Lightning
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 30 ft., Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shocking Spike.  Using its front 2 legs Clackers can produce a shocking Spike that lunges out towards a creature within 5ft dealing 1d6 lightning damage.

Explosive Discharge.  As a last ditch effort to deal serious damage with no regard for itself Clackers can detonate the core it uses to power itself to deal 8d8 lightning damage to any creature within 10ft of it on a failed dex save dc18 or half as much on a successful save. This completely destroys Clackers.

Actions

Shocking Spike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d6 lightning damage.

Explosive Dishcharge. Saving throw DC 18 Dex: reach 10 ft. The target must succeed on a DC 18 Dexterity saving throw or take 32 (8d8) lightning damage.

Description

A small mechanical creature created from special meteorite metal using intricate magical runes and a carved light crystal that focuses all the power to run the creature.

Monster Tags: Misc Creature

infernodoode

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