Shapechanger. Nautlus can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Pack Tactics. Nautlus has advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Keen Hearing and Smell. Nautlus has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Regeneration. Nautlus regains 25 hit points at the start of its turn if it has at least 1 hit point (50 hit points if under the sway of the full moon). If the Nautlus takes radiant damage or damage from holy water, or damage from a silvered weapon, this trait doesn't function at the start of the Nautlus next turn.
Magic Resistance. Nautlus has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If the werewolf fails a saving throw, he can choose to succeed instead.
Multiattack. (Humanoid or Hybrid Form Only). Nautlus makes 3 attacks: two with its spear (humanoid form) and one with its bite and one with its claws (hybrid form).
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 6) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. (Hybrid Form Only). Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 6) slashing damage.
Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Alpha's Call (Wolf or Hybrid Form Only) (recharge 5-6). Nautlus Howls into the sky calling forth members of his pack (1d4 dire wolf/werewolf) to assist him.
Retaliation. When Nautlus take damage from a creature that is within 5 feet of him, he can use his reaction to make a melee weapon attack against that creature.
Leap (Cost 1 Actions): Nautlus moves up to it's speed of 40ft without provoking attacks of opportunity
Rip and Tear (Costs 2 Actions): Nautlus makes a bite or claw attack against someone within range.
Trash (Cost 3 Actions): Nautlus can make one claw attack against all creatures within 5ft of it.
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