Medium Fiend (Angel, Devil), Typically Chaotic Neutral
Armor Class 18 Natural
Hit Points 316 (26d12 + 30)
Speed 100 ft., Fly 100 ft.
STR
30 (+10)
DEX
30 (+10)
CON
27 (+8)
INT
16 (+3)
WIS
18 (+4)
CHA
28 (+9)
Damage Immunities Cold, Fire, Psychic
Condition Immunities Grappled, Incapacitated
Senses Blindsight 100 Miles, Passive Perception 40
Languages All Understands all that are commonly used
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Teleportation. This being can disappear and reappear anywhere it can vision in its mind so long as it is conscious as a free action, or reaction.

Fiendish Blood. This being, instead of normal blood, had living hellfire, hot enough to burn even devils, running through his veins.

Telepathy. This being has the uncontrollable ability to read the thoughts of every being that can speak at least one language within a 100 mile radius of itself. It is immune to psychic damage.

Form. This being has four total forms, being half celestial and half devil. They are as follows:
Humanoid Form: Weakest of the four, height of 6'6" black and white hair, red eyes, black and red clothes. One wing Angellic, the other Demonic.
Devil Form: Second weakest, but much stronger. Height of over 10 feet, pure black hair and eyes, devil horns, a tail, and clothes of jet black. Demonic wings off his back. Alignment changes to Chaotic Evil.
Celestial Form: Second strongest of the four. Height of over 15 feet, pure white hair and eyes, a halo, and clothes of blinding white. Angellic wings off his back, alignment changes to Lawful Good
Hybrid Form: The strongest form he has access to. his form changes entirely to that of a biblically accurate angel corrupted by the evil of hell. Eyes cover his body, dozens of pairs of wings. He's over 20 feet tall. His alignment changes to True Neutral in this state.

 

Actions

Unarmed Strike. Fist: +15 to hit, reach 5 feet, 1 target. Hit: 33 (3d12 + 10)

Hellish Burn. Hell fire: DC 20 Dexterity Saving Throw, range Sight., 3 target. Hit: # (10d10 + 18) [Fire] damage, ignores resistance.

Bonus Actions

Nope

Reactions

Teleport. He can teleport as a reaction.

Legendary Actions

He gets one Legendary Action.

Hellish Burn. He uses one Hellish Burn attack.

Teleport. He uses his teleport reaction

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: NPCDevilAngel

Bisexual_0ctopus

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