Armor Class
27
(Made of stone)
Hit Points
200
(19d10 + 96)
Speed
100 ft.
STR
23
(+6)
DEX
8
(-1)
CON
29
(+9)
INT
13
(+1)
WIS
10
(+0)
CHA
4
(-3)
Damage Resistances
All
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Passive Perception 26
Languages
--
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Actions
Open Gate. Melee Weapon Attack. +5 to hit, reach 30 ft., hit all in range. Hit: 16 (2 d4 + 12) bludgeoning damage. Gate keeps open until their next turn.
Archers. Ranged Weapon Attack. +4 to hit, 80/640 ft., 4 targets. Hit: 5 (1 d6 + 2) Piercing Damage
Description
A giant castle looms over the party. It's only weak point is the throne shaped heart inside the castle. Every other turn, anyone inside the caste will fall out of the gate and take 1 d6 damage.
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