Chaos Form. The elemental only exists within the Limbo plane and as such whilst moving it gathers impermanent matter and stores it. The stored impermanent matter is gathered in charges up to a maximum of 10, the charges begin to decay after 5 minutes; the stored impermanent matter is expelled on death dealing (1D10) Magical piercing for every charge stored. Charges are passively gained by moving in Limbo equal to 5ft for 1 charge. Simply by existing in Limbo, Chaos elementals have a chance to rapidly decay into something else; every 15 minutes roll a (1D100) if above 20 nothing occurs otherwise the Chaos elemental melts away similar to dust.
Force Susceptibility. For every instance of force damage the elemental is subjected too, it must make a DC 15 constitution saving throw otherwise all its stored impermanent matter is dissipated.
Multiattack. The elemental makes two slam attacks
Slam. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 13 (2d8+4) bludgeoning damage.
Gather Matter (Recharge 4-6). The elemental gathers surrounding impermanent matter. The gathered matter is equal to (1d4 +1) The amount determined are the charges gained
Description
Random segments of solidified materials held together by red energy like tendrils forming a shape similar to any other elemental you can imagine. The face of creature changes remaining in no particular shape however you are always able to discern multiple faces on its head.
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