Large Elemental, Chaotic Evil
Armor Class 13 natural armor
Hit Points 40 (8d10)
Speed 25 ft.
STR
18 (+4)
DEX
17 (+3)
CON
11 (+0)
INT
5 (-3)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; All
Damage Immunities Poison, Psychic
Senses Passive Perception 10
Languages Cannot speak however understands all languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Chaos Form. The elemental only exists within the Limbo plane and as such whilst moving it gathers impermanent matter and stores it. The stored impermanent matter is gathered in charges up to a maximum of 10, the charges begin to decay after 5 minutes; the stored impermanent matter is expelled on death dealing (1D10) Magical piercing for every charge stored. Charges are passively gained by moving in Limbo equal to 5ft for 1 charge. Simply by existing in Limbo, Chaos elementals have a chance to rapidly decay into something else; every 15 minutes roll a (1D100) if above 20 nothing occurs otherwise the Chaos elemental melts away similar to dust.

Force Susceptibility. For every instance of force damage the elemental is subjected too, it must make a DC 15 constitution saving throw otherwise all its stored impermanent matter is dissipated.

Actions

Multiattack. The elemental makes two slam attacks 

Slam. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 13 (2d8+4) bludgeoning damage. 

Gather Matter (Recharge 4-6). The elemental gathers surrounding impermanent matter. The gathered matter is equal to (1d4 +1) The amount determined are the charges gained 

Description

Random segments of solidified materials held together by red energy like tendrils forming a shape similar to any other elemental you can imagine. The face of creature changes remaining in no particular shape however you are always able to discern multiple faces on its head. 

Monster Tags: Elemental

PandaTY

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