Medium Humanoid, Any Alignment
Armor Class 18 Plate
Hit Points 90 (12d10 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Skills Arcana +2, Perception +2
Damage Resistances Fire
Senses Passive Perception 12
Languages Common, (patron's language)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Heated Armor. An enemy that touches the monster's armor or hits it with a melee attack while within 5 ft of it takes 5 (1d10) fire damage.

Burning Fury. When the monster takes fire damage, its Recharge action automatically recharges.

Actions

Multiattack. The armored warlock makes two attacks with its eldritch weapon.

Eldritch Weapon. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 21 (2d10 + 10) force damage. 

Burst of fire. (Roll a d6, recharges on a 5 or 6) A blazing storm or fire and ash eminates from the armored warlock. Each creature within 10 ft of it must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much on a successful one. Flammable objects that aren't being worn or carried in that area are ignited. 

Bonus Actions

Hurtful Wrath. As a bonus action after hitting a target with a melee attack, the armored warlock can choose to inflict an extra 1d6 fire damage to the target and itself. This damage ignores the warlock's resistance to fire damage.

bigdunkers

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