Heated Armor. An enemy that touches the monster's armor or hits it with a melee attack while within 5 ft of it takes 5 (1d10) fire damage.
Burning Fury. When the monster takes fire damage, its Recharge action automatically recharges.
Multiattack. The armored warlock makes two attacks with its eldritch weapon.
Eldritch Weapon. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 21 (2d10 + 10) force damage.
Burst of fire. (Roll a d6, recharges on a 5 or 6) A blazing storm or fire and ash eminates from the armored warlock. Each creature within 10 ft of it must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Hurtful Wrath. As a bonus action after hitting a target with a melee attack, the armored warlock can choose to inflict an extra 1d6 fire damage to the target and itself. This damage ignores the warlock's resistance to fire damage.
Comments