Tiny Elemental
Armor Class 18
Hit Points 32 (5d8)
Speed 50 ft., Fly 20 ft.
STR
1 (-5)
DEX
24 (+7)
CON
10 (+0)
INT
14 (+2)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws CHA +9
Skills Acrobatics +7, Perception +7, Stealth +7
Damage Resistances Damage from Spells
Damage Immunities Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities Blinded, Deafened, Exhaustion, Stunned
Senses Truesight 60 ft., Passive Perception 17
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Evasion. When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Unusual Nature. The chwinga doesn’t require air, food, or drink. When it dies, it turns into a tiny sphere of moon stone.

True Balance. No one can tell a lie within 60 ft of the chwinga.

Actions

Holy Kunai. Ranged weapon attack: +10 to hit, reach 40 ft., Hit: (1d4 + 4) radiant damage. A kunai that hits a creature attempts to nullify its ability to fight, forcing the target to make a DC 22 constitution saving throw, on a failure the target cannot cause harm until dismissed by the Balance Chwinga.

Natural Shelter. The chwinga magically takes shelter inside a shadow. The chwinga can’t be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn’t impair the chwinga’s truesight. The chwinga can use its action to emerge from a shelter. If its shelter is destroyed, the chwinga is forced out and appears in the shelter’s space, but is otherwise unharmed.

Spellcasting. The chwinga casts one of the following spells, requiring no material or verbal components:

At will: mending, shadow step, wish

jeffy2fingerz

Comments

Posts Quoted:
Reply
Clear All Quotes