Tiny Construct, Any Alignment
Armor Class 13 Natural Armor
Hit Points 6 (3d4 + 1)
Speed 20 ft., Fly 30 ft.
STR
4 (-3)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +4
Skills Perception +16, Stealth +15
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60, Passive Perception 16
Languages Common understands, Gith understands
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can’t use this trait if it’s incapacitated.

Actions

 Force Strike. Ranged Weapon Attack: +5 to hit, range 30 ft., 1 target you can see. Hit:1d4 + 3 [Force] damage.

Reactions

Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.

Description

C.H.A.D. or, Combat Homunculus Assistant Device, is a clockwork winged horse that has a Jet worth 100gp as a heart.

The homunculus is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the Homunculus Servant stat block, which uses your proficiency bonus (PB) in several places.

In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the homunculus can take any action of its choice, not just Dodge.

The homunculus regains 2d6 hit points if the mending spell is cast on it. If you or the homunculus dies, it vanishes, leaving its heart in its space.

Monster Tags: constructArtificer

Ceyez

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