Large Fey, Chaotic Good
Armor Class 17 (natural armor)
Hit Points 79 (8d12 + 24)
Speed 40 ft., Fly 80 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws STR +7, CON +6, WIS +7, CHA +7
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 13
Languages Abyssal, Telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Toxic Cloud. When the Aspect dies, it explodes, and each creature within 30 feet of it must make a DC 16 Dexterity saving throw, taking 17 (5d6) Poison damage on a failed save, or half as much damage on a successful one. 

Toxic Spores. At the start of each of the aspect’s turns, each creature within 5 feet of it takes 4 (1d6) poison damage. A creature that touches the aspect or hits it with a melee attack while within 5 feet of it takes 4 (1d6) poison damage.

Magic Resistance. The Aspect has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Aspect's weapon attacks are magical.

Actions

Multiattack. The Aspect makes two attacks: one with its longsword and one with its whip.

Longsword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (1d8 + 4) slashing damage plus 13 (1d8) radiant damage. If the Aspect scores a critical hit, it rolls damage dice three times, instead of twice.

Whip. Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: 15 (1d6 + 4) slashing damage plus 10 (1d6) poison damage, and the target must succeed on a DC 16 Strength saving throw or be pulled up to 25 feet toward the Aspect.

Teleport. The Aspect magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

Monster Tags: Demon

DMDavros

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