Medium Dragon, Chaotic Neutral
Armor Class 14 Natural armour
Hit Points 42 (7d8 + 14)
Speed 50 ft., Climb 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws STR +5, CON +4
Skills Athletics +5, Stealth +4, Survival +4
Condition Immunities Charmed
Senses Darkvision 60ft, Passive Perception 12
Languages Understands Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Senses (Smell): This creature has advantage on Perception (WIS) checks that use their sense of smell.

Relentless Charge: On any turn, this creature makes the Dash action , it gains immunity to the Frightened condition. In addition, if it moves at least 20ft in the same direction and makes a successful Slam attack, the target must pass a DC13 STR save or be knocked Prone.

Stubborn: This creature is immune to the Charmed condition.

Actions

Bite: 5ft range, +5 to hit, 1D6+3 Piercing damage.

Slam: 5ft range, +5 to hit, 1D6+3 Bludgeoning.

Description

Basking Drakes are headstrong creatures that live in dense forests. Their low profile and short, muscular legs makes them exceptional locomotive runners. Their scales are a muted brown or mossy green, helping them blend in with their surroundings. They're known for living in low canopies, attacking passing prey in headlong charges. They are notoriously aggressive creatures who are difficult to hunt due to their habit of turning the tables on their pursuers as well as running in strange zigzagging patterns to confuse herbivores and hunters armed with missile weapons.

Basking drakes sometimes live in loose communities where the strongest of them acts as a leader of sorts until they're displaced by a stronger rival. They tend to get the honour of leading the hunt and first pick of the feeding afterwards.

ByzantiaDev

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