Tiny Beast, Unaligned
Armor Class 12
Hit Points 1 (1d4 - 2)
Speed 2 ft.
STR
1 (-5)
DEX
2 (-4)
CON
3 (-4)
INT
1 (-5)
WIS
1 (-5)
CHA
2 (-4)
Damage Vulnerabilities Acid, Fire
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Tremorsense 10 feet, Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Pinch - Melee attack, -2 to hit. 1 HP damage, Pinching.

If a creature comes in contact with mullusk, it will clamp closed, pinching the the creature. When the mullusk detects movement within 10 feet, it will begin clicking open and closed. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Found in wet areas of underdark caverns, especially in areas prone to occasional flooding. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Dobbin11

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