Medium Or Small Swarm of Tiny beasts, Unaligned
Armor Class 12
Hit Points 24 (7d8 - 7)
Speed 2 ft.
STR
9 (-1)
DEX
11 (+0)
CON
9 (-1)
INT
2 (-4)
WIS
4 (-3)
CHA
3 (-4)
Damage Vulnerabilities Acid, Fire
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Tremorsense 10 feet, Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Pinch - Melee attack, -2 to hit. 1 HP damage, Pinching.

When the cluster (Swarm) of mullusk detects nearby movement, the entire swarm begins clicking open and closed. Nearby creatures hearing the sudden roar of clicking must make a Wisdom saving through. Failed saves cause the subject to be overcome with fear and seek to escape the unknown source of the sound for 1d4 turns until they come to their senses. Creatures with a critical fail on the save will become mentally unstable and terrified until the sound is dispatched or they make wisdom save with disadvantage. 

The clicking of a swarm of mullusk can serve as an excellent warning device to creatures in the underdark, as the echo's from a clicking swarm have been known to carry for hundreds of yards, in rare cases, miles. 

Bonus Actions

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Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Found in wet areas of underdark caverns, especially in areas prone to occasional flooding. 

Lair and Lair Actions

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Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Dobbin11

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