Medium Humanoid, Any Lawful Alignment
Armor Class 20 Plate
Hit Points 44 (6d8 + 5)
Speed
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
10 (+0)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +8, DEX +8, CON +8
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 19
Languages Only Common and Celestial
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Scarlet Vomit. The Cleanrot Knight can spew Scarlet Rot onto a large area in front of them, a 10 by 15 rectangle in front of them. Any creature hit by this must succeed on a dc 15 constitution saving throw, or take 2d10 Poison Damage (Half on success) and be poisoned until the spell "Lesser Restoration" or "Greater Restoration," taking 5 damage every round and 3 damage per minute outside combat. Anything that cures poison can stop it too. 

Miquella's Radiant Blades. Ranged weapon attack: +8 to hit, reach 60 ft. Hit: 23 (3d10+8) Radiant damage. 

Halo Scythe: Melee Weapon Attack: +6 to hit, Reach: 10 ft. Hit: 20 (4d6+8) Slashing Damage.

Thrusting Sword: Melee Weapon attack: +6 to hit, Reach 5 ft, Hit: 10 (2d8+3 Piercing)

Bonus Actions

Golden Vow: The Cleanrot Knight can use his/her Bonus Action to cast Golden Vow, making iteself and all allied creatures deal increased damage for a short time. This increase is equal to +10

Reactions

Malenia's Rejection. As a reaction, once per combat, the knight can counter an attack, taking half damage in exchange for dealing a heavy stab to the attacker, dealing normal sword damage and an additional 20 radiant damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Loyal to their Queen even in their newfound putrification of their flesh by the Scarlet Rot, these knights roam in hopes of saving themselves and her from the infinite decay of Malenia, Blade of Miquella's own power.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

Habitat: ForestSwampUrban

CrimsonWych

Comments

Posts Quoted:
Reply
Clear All Quotes