Scarlet Vomit. The Cleanrot Knight can spew Scarlet Rot onto a large area in front of them, a 10 by 15 rectangle in front of them. Any creature hit by this must succeed on a dc 15 constitution saving throw, or take 2d10 Poison Damage (Half on success) and be poisoned until the spell "Lesser Restoration" or "Greater Restoration," taking 5 damage every round and 3 damage per minute outside combat. Anything that cures poison can stop it too.
Miquella's Radiant Blades. Ranged weapon attack: +8 to hit, reach 60 ft. Hit: 23 (3d10+8) Radiant damage.
Halo Scythe: Melee Weapon Attack: +6 to hit, Reach: 10 ft. Hit: 20 (4d6+8) Slashing Damage.
Thrusting Sword: Melee Weapon attack: +6 to hit, Reach 5 ft, Hit: 10 (2d8+3 Piercing)
Golden Vow: The Cleanrot Knight can use his/her Bonus Action to cast Golden Vow, making iteself and all allied creatures deal increased damage for a short time. This increase is equal to +10
Malenia's Rejection. As a reaction, once per combat, the knight can counter an attack, taking half damage in exchange for dealing a heavy stab to the attacker, dealing normal sword damage and an additional 20 radiant damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Loyal to their Queen even in their newfound putrification of their flesh by the Scarlet Rot, these knights roam in hopes of saving themselves and her from the infinite decay of Malenia, Blade of Miquella's own power.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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