Amorphous. The pudding can move through a space as narrow as 1 inch wide without squeezing.
Blood Call (Su): Whenever a blood amniote strikes a living creature in melee combat, its touch causes the target’s body to expel a portion of its own blood through the pores. The expelled blood gathers and flows across the intervening distance between the prey and the blood amniote. The creature must make DC16 Constitution Saving Throw or gain one point of Exhaustion.
Self-Spawn. If a blood amniote’s hit point total reaches double its original hit point total, it splits into two blood amniotes, each with the blood amniote’s original maximum hit points. A blood amniote can self-spawn as a bonus action, but the second blood amniote may not act until the next round
Spider Climb. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Blood Tendril. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 5) piercing damage plus 18 (4d8) Necrotic damage. The blood amniote absorbs this blood into its own form, increasing its hit point total by the amount of necrotic damage it deals with this ability.
Body snatch (recharges on 6). The ooze grapples all creatures within 5ft, whilst grappled the creatures can't regain hit points and make a DC16 CON save or lose 1 point of exhaustion.
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