Legendary Resistance (1/Day). If the Claw of Tiamat fails a saving throw, it can choose to succeed instead.
Multitrack. The Claw of Tiamat makes one of each of it's claw attacks
Flame Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7(1D6+4) slashing damage plus an additional 7(2D8) fire damage.
Lightning Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7(1D6+4) slashing damage plus an additional 7(2D6) lightning damage. If this attack hits and there is another target within 10ft of the one that was hit, this lightning damage hits them as well.
Acid Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7(1D6+4) slashing damage plus an additional 6(1D10) acid damage. The target must succeed a DC 14 CON save of be poisoned until the end of their next turn
Chromatic Strike (Recharge 6). (Range 40ft) Choose a damage type (Lightning, Acid, Fire). The Claw's hand becomes consumed in the chosen element a shoots a blast of condensed energy. The target must succeed a DC 16 CON save or take 36(8D8) of the chosen damage type and suffer an additional effect on their next turn.
Fire. The target is ignited and automatically receives an additional 18(4D8) fire damage at the start of their next turn
Lightning. The target is Paralyzed and can make a DC 14 CON save to end the effect on themselves at the end of their turn
Acid. The target is blinded as the acid corrodes their for 1 minute unless a spell ends the condition early.
On a successful save, the target receives half damage and no additional effects.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A monstrosity of a creature that half resembles their prior form, the other half coated in dark blue and black scales with their claw constantly changing between flames, acid, and lightning. With their minds corrupted by the essence of Tiamat they typically lash out at anything that stops them from accomplishing their goal of releasing Tiamat.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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