Medium Undead, Neutral Evil
Armor Class 12 Natural Armor
Hit Points 26 (3d8 + 9)
Speed 20 ft., Climb 40 ft.
STR
13 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws DEX +4, WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft, Passive Perception 15
Languages Common understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 3 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Dropping Killer. This creature doesn't take fall damage.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Spike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) Piercing damage.

Description

Bone walkers look like corpses that skitter around on their exposed protruding ribs, able to climb walls and hunts its prey by dropping from the ceiling and walls of a cave or dungeon

Monster Tags: undead

Habitat: Mountain

Ultrasoulviver

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