Armor Class
12
Natural Armor
Hit Points
26
(3d8 + 9)
Speed
20 ft., Climb 40 ft.
STR
13
(+1)
DEX
14
(+2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
DEX +4, WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Tremorsense 60 ft, Passive Perception 15
Languages
Common understands the languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 3 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Dropping Killer. This creature doesn't take fall damage.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Spike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) Piercing damage.
Description
Bone walkers look like corpses that skitter around on their exposed protruding ribs, able to climb walls and hunts its prey by dropping from the ceiling and walls of a cave or dungeon
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