Medium Beast, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 20 (3d10 + 5)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +4
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Afflicted. The monster has the afflicted status. Attacks do additional necrotic damage that ignores resistance, and can only be healed through long rest.

Undead Fortitude. If damage reduces the wolf to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the wolf drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is not aflicted, it takes an additional (2d6) necrotic damage. This damage ignores all resistances, and cannot be healed magically.

Description

The afflicted wolf has been tainted by the Decay. It attacks blindly, intent on spreading the affliction.

Previous Versions

Name Date Modified Views Adds Version Actions
9/12/2021 6:22:56 PM
10
1
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Coming Soon
6/1/2022 3:40:54 AM
30
10
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Coming Soon

Monster Tags: Misc Creature

Habitat: ArcticForestGrasslandHillMountain

LedgendWeaver

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