Large Beast, Unaligned
Armor Class 19 (natural armor)
Hit Points 210 (31d10)
Speed 30 ft., Swim 30 ft.
STR
24 (+7)
DEX
10 (+0)
CON
12 (+1)
INT
20 (+5)
WIS
20 (+5)
CHA
3 (-4)
Skills Stealth +4
Damage Immunities Poison, Psychic
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. The crab can breathe air and water. The Combat Crab takes no damage from poison gas.

Spellcasting. The crab is a 5th level spell caster. Wis is its spell casting ability with a +13 modifier to hit and a spell save DC of 21 and he has the following spells prepared.

Cantrips: Dancing lights, mage hand, create bonfire.

1st level: Burning hands, magic missile, Ice knife

2nd level: Misty step, hold person, scorching ray

3rd level: Dispel magic, Fireball

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (8d4 + 1) bludgeoning damage, and the target is grappled (escape DC 18). The crab has two claws, each of which can grapple only one target.

Monster Tags: Misc Creature

Habitat: Coastal

Myrmalm

Comments

Posts Quoted:
Reply
Clear All Quotes