Armor Class
19
(natural armor)
Hit Points
210
(31d10)
Speed
30 ft., Swim 30 ft.
STR
24
(+7)
DEX
10
(+0)
CON
12
(+1)
INT
20
(+5)
WIS
20
(+5)
CHA
3
(-4)
Skills
Stealth +4
Damage Immunities
Poison, Psychic
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Amphibious. The crab can breathe air and water. The Combat Crab takes no damage from poison gas.
Spellcasting. The crab is a 5th level spell caster. Wis is its spell casting ability with a +13 modifier to hit and a spell save DC of 21 and he has the following spells prepared.
Cantrips: Dancing lights, mage hand, create bonfire.
1st level: Burning hands, magic missile, Ice knife
2nd level: Misty step, hold person, scorching ray
3rd level: Dispel magic, Fireball
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (8d4 + 1) bludgeoning damage, and the target is grappled (escape DC 18). The crab has two claws, each of which can grapple only one target.
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