Medium Celestial (Angel), Lawful Evil
Armor Class 18 Natural Armour
Hit Points 130 (18d12 + 70)
Speed 45 ft., Fly 15 ft.
STR
25 (+7)
DEX
25 (+7)
CON
25 (+7)
INT
25 (+7)
WIS
25 (+7)
CHA
25 (+7)
Saving Throws DEX +12, INT +12, CHA +12
Skills Intimidation +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Poisoned, Unconscious
Senses Truesight, Passive Perception 18
Languages All Common, Celestial, Infernal
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Celestial Aura. Any creature who begins their turn within 50 ft of Atrayu and attacks with Necrotic Damage has their turn skipped.

Spellcasting. Atrayu's spellcasting ability is Charisma (spell save DC 17, +6 to hit with spell attacks). Atrayu has the following spells prepared:
Charm Person, Cure Wounds, Dominate Person, insect plague, raise dead, greater invisibility and greater restoration.

Actions

Multi-Attack. Atrayu makes two Melee attacks.

Radiant Blade. +7 to hit, reach 10 ft., 1 target. Hit: (3d8 + 4) radiant damage. 

Light Shot. +6 to hit, range 40/240 ft., 1 target. (3d6 + 8) radiant damage.

Bonus Actions

Infuse - Atrayu infuses his radiant blade with his light beam, blinding anyone within 15 ft

Reactions

Celestic Strike. Atrayu strikes the ground, causing anyone caught in his aura to roll a dexterity saving throw (dc17) or be flung 50 ft away, taking 3d6 force damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

"A tall figure stands before you, beside the alter. He is dressed in a typical white robe, though some slight changes have been made, red cloth sewn over the sleeves of the Robe. By his side lies a sword, glistening with radiant energy. Once you all enter the room, he looks towards you, pointing a single glowing finger towards you all. He smirks as he fires a beam of light at the roof, just behind you all, blocking the exit. He picks up his sword and points it towards you all."

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.
Boristhetortoise

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