Large Beast, Unaligned
Armor Class 13 (Natural armor)
Hit Points 65 (10d10 + 10)
Speed 25 ft., climb 5 ft.
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5
Skills Nature +1
Damage Resistances Fire
Condition Immunities Exhaustion
Senses Darkvision 15 feet, Tremorsense 10 feet, Passive Perception 7
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Rainfall pinpointer. The addax can sense rain 1 mile away.

Charge. If the addax moves at least 20 feet straight towards a creature and then hits it with a horns attack on the same turn, the creature must succeed on a DC 15 dexterity saving throw or be knocked prone. Flying creatures 10 feet off the ground are immune.

Actions

Horns. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 11 (2d8 + 2) piercing damage. 

Description

The addax is sometimes called the ‘screw horn antelope’, because of it’s twisted horns, is a large desert dwelling member of the antelope family.

In winter, the coat of the addax is a greyish brown color. In summer, the coat is almost completely white.

Only 500 exist.

Previous Versions

Name Date Modified Views Adds Version Actions
6/2/2022 12:10:32 AM
3
1
1
Coming Soon

Habitat: Desert

Finny9

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