Armor Class
13
(Natural armor)
Hit Points
65
(10d10 + 10)
Speed
25 ft., climb 5 ft.
STR
16
(+3)
DEX
13
(+1)
CON
15
(+2)
INT
6
(-2)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +5
Skills
Nature +1
Damage Resistances
Fire
Condition Immunities
Exhaustion
Senses
Darkvision 15 feet, Tremorsense 10 feet, Passive Perception 7
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Rainfall pinpointer. The addax can sense rain 1 mile away.
Charge. If the addax moves at least 20 feet straight towards a creature and then hits it with a horns attack on the same turn, the creature must succeed on a DC 15 dexterity saving throw or be knocked prone. Flying creatures 10 feet off the ground are immune.
Actions
Horns. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 11 (2d8 + 2) piercing damage.
Description
The addax is sometimes called the ‘screw horn antelope’, because of it’s twisted horns, is a large desert dwelling member of the antelope family.
In winter, the coat of the addax is a greyish brown color. In summer, the coat is almost completely white.
Only 500 exist.
Previous Versions
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6/2/2022 12:10:32 AM
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3
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1
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Coming Soon
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