Small Humanoid (Goblinoid), Lawful Evil
Armor Class 16 (Natural Armor)
Hit Points 17 (3d6 + 14)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
8 (-1)
WIS
6 (-2)
CHA
2 (-4)
Skills Stealth +4
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Darkvision. 30ft, passive perception 16

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Endless Bloodlust. The goblin will not give up fighting even if given a lethal wound

Actions

Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.

Dart (20). Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Reactions

Retaliation. when the goblin is hit with a critical hit the Blood Goblin can make an extra attack against the enemy who attacks them.

Description

Blood Goblins have red skin and completely white eyes. The first blood goblins were created by a cursed goblin and his kin which eventually turned into an entire sub-species of goblin. 

They work as mercenaries and assains. They only join goblin tribes for special purposes. Usually, those purposes are very malicious. The blood goblins have no real homes, most goblins and humans despise them and fear them. so they become outcasts who deal in bloody business

 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

ELHambone

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