Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 15 (studded leather armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 11
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Two-Weapon Fighting. When the bandit veteran engages in two-weapon fighting, they can add their ability modifier to the damage of the second attack.

Actions

Multi-Attack. The bandit veteran makes two attacks (melee or ranged) on its turn.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80 ft./320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Bonus Actions

Scimitar. (Off-hand). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.

Cunning Action. The bandit veteran's quick thinking and agility allow them to move and act quickly. They can take a bonus action on each of their turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

AquarionRavenmane

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