Two-Weapon Fighting. When the bandit veteran engages in two-weapon fighting, they can add their ability modifier to the damage of the second attack.
Multi-Attack. The bandit veteran makes two attacks (melee or ranged) on its turn.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80 ft./320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Scimitar. (Off-hand). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
Cunning Action. The bandit veteran's quick thinking and agility allow them to move and act quickly. They can take a bonus action on each of their turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
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