Keen Smell. The Soaker has advantage on Wisdom (Perception) checks that rely on smell.
Burrower. The Soaker can move through snow, ice, dirt, and rock at half it's movement speed, leaving a 3ft by 3ft tunnel in it's wake.
Cold Shower. The Soaker sprays cold water in a 5x30ft line. Each creature in the area of the spray is covered with non-magical regular water unless they make a DC13 Dexterity save. Cold Shower recharges on a 5 or 6.
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5(1d6 + 2) slashing damage.
Raspy Tongue. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4(1d4 + 2) slashing damage.
Description
Tactics. The Arctic Soaker usually attacks at night and only while it's prey is taking a long rest. The Soaker tunnels within range of it's Cold Shower ability, surfaces, and sprays cold water on it's victim. The Soaker will then immediately leave the area, coming back every 30 minutes to check if it's prey has died of cold exposure. If an Arctic Soaker takes damage, it will take a more cautious approach, leaving for 2 hours before returning.
Once the Soaker's victim has succumbed to the cold, the Soaker will use it's Raspy Tongue to slowly consume the victim like an ice cream cone.
* NOTE: This creature was taken from Zee, the host of the Animated Spellbook and was originally named 'Hoser'. All credits to Zee for a cool idea!!
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