Relentless. Apocalypsis doesn't know the meaning of the word "tired." They go all out until they simply can't continue.
Gains a +2 bonus on Constitution checks and similar checks made to continue tiring activities (see the Endurance feat for all the checks and saves to which this benefit applies).
Any effect or condition that would normally cause them to become fatigued instead causes them to become exhausted.
Spellcasting. Apocalypsis is a 20-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). Apocalypsis has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
3rd level (1 slots): [revivify]
9th level (1slots):[Time Stop]
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Regain HP
Spiritual Weapon
Wrathful Smite
Misty Step
Blade of Disaster
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
white skin. purple glowing eyes. Spikes coming out of him. Kind of a Basic ***** but he is 2 1/2 times larger than a normal beholder though.
Lair and Lair Actions
He resides in a cave in the centre of our planet.
Lair Actions
Vision reduces to 5ft Insight/Constitution saving throw d20 (roll over 15 to save)
Regional Effects
Regional Effect: Burning/Fire damage (15 hit points)
If the Apocalypsis dies, these effects fade over the course of 5 days.
Previous Versions
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6/2/2022 1:24:59 PM
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6/2/2022 1:29:00 PM
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Coming Soon
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