Tiny Fey, Typically Chaotic Neutral
Armor Class 14 (Leather Armor)
Hit Points 22 (6d6 + 6)
Speed 20 ft.
STR
7 (-2)
DEX
16 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +5
Condition Immunities Frightened, Paralyzed
Senses Darkvision 60ft, Passive Perception 13
Languages Common, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. The Brownie has advantage on saving throws against being charmed, and magic can’t put it to sleep.

Innate Spellcasting. The Brownie’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: Animal Friendship, Druidcraft, Goodberry, Invisibility (self only), Vicious Mockery

1/day each: Charm Person, Hail of Thorns, Minor Illusion

Pack Tactics. The Brownie has advantage on an attack roll against a creature if at least one of the Brownie's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The Brownie makes two spear attacks or two Shortbow attacks

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, or 7 (1d6 + 3) piercing damage if used with two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d4 + 3) piercing damage,

Dust of Broken Hearts. Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: The target must make a DC 15 Charisma saving throw or be charmed by the next creature they see that they would be attracted to for 1 minute.

Trevor_Portsteel

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