Medium Humanoid
Armor Class 12
Hit Points 15 (2d8 + 6)
Speed
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +5
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 9
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Out of the Park. Camorra scores a critical hit on a 17-20 result of a d20 roll. Any critical hit scored by Camorra instantly kills a zombie.

Actions

Improvised Weapon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hockey Stick. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) bludgeoning damage. (Camorra does not start with her Hockey Stick)

Bulwark. Camorra blocks a passage as wide as 10 feet entirely with her body, until the start of her next turn. No zombies can move past her, but they all have advantage on attacks against Camorra.

Description

Where others can do nothing but run from danger, a life spent training and competing has left the jock with the toned physique necessary to tackle danger head-on — at least, for a while. Their friends are sure to value their muscles, if not their ideas.

LaughingKoala

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