Medium Humanoid, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 78 (9d10 + 27)
Speed 40 ft.
STR
21 (+5)
DEX
11 (+0)
CON
16 (+3)
INT
1 (-5)
WIS
1 (-5)
CHA
12 (+1)
Skills Perception +7
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

bull rush. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

 

Actions

punch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

 

Description

Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear.

Habitat: Underdark

Zwizard

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