Armor Class
14
(natural armor)
Hit Points
78
(9d10 + 27)
Speed
40 ft.
STR
21
(+5)
DEX
11
(+0)
CON
16
(+3)
INT
1
(-5)
WIS
1
(-5)
CHA
12
(+1)
Skills
Perception +7
Senses
Darkvision 60 ft., Passive Perception 17
Languages
Abyssal
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
bull rush. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
punch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Description
Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear.
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