Armor Class
17
Natural Armour
Hit Points
138
(31d8)
Speed
40 ft., Walk 45 ft.
STR
17
(+3)
DEX
20
(+5)
CON
18
(+4)
INT
15
(+2)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
DEX +8, CON +7
Skills
Acrobatics +8
Damage Vulnerabilities
Acid
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Blindsight 30ft, Tremorsense 60ft, Passive Perception 11
Languages
Deep Speech 'Languages Known Are Not Too Understandable'
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Burrow. The Burrower can use a free action to burrow 5 feet underground.
Actions
Multiattack. The Burrower can make 2 attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 23 (2d10 + 6) Slashing damage.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (4d10) Piercing damage.
Shoot Up. The Burrower can take an action to burst up from the ground upon re-entering.
Bonus Actions
The Burrower can use a bonus action to grapple a target thats health has been reduced by at least 50 hit points.
Reactions
One With The Soil. If a player sneak-attacks the Burrower, they will have disadvantage on the attack roll.
Description
A slender, dark skin colour, quadruped with a giant jaw.
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