Armor Class
16
natural armor
Hit Points
37
(9d6 + 6)
Speed
60 ft., Swim 40 ft.
STR
18
(+4)
DEX
16
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +6
Skills
Intimidation +7, Survival +4
Damage Resistances
Piercing
Senses
Darkvision, Passive Perception 10
Languages
what its trained to understand
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Amphibious. Can breath both underwater and on land
Actions
Scratch. no weapon: 3d4+4 to hit, reach 5 ft., 1 target. slashing damage.
Action Ranged Attack. breath: range 40/60 ft., 1 target. Hit: 1d4 + 2 poison damage. If a 14 con save is failed target gets poisoned status effect.
Description
A shark that has evolved to be able to live on land this now subspecies of sharks lives in the swamps as the saltwater is more difficult to breath in due to the concentrated salt. Their usage of poison in breath has caused a resistance to poison though it can still help them. The time within the swamp has caused a form of familiarity with darkness allowing this uniqe creature to see in the dark.
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