Large Beast, Any Alignment
Armor Class 16 natural armor
Hit Points 37 (9d6 + 6)
Speed 60 ft., Swim 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6
Skills Intimidation +7, Survival +4
Damage Resistances Piercing
Condition Immunities Charmed, Poisoned
Senses Darkvision, Passive Perception 10
Languages what its trained to understand
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. Can breath both underwater and on land

Actions

Scratch. no weapon: 3d4+4 to hit, reach 5 ft., 1 target. slashing damage. 

Action Ranged Attack. breath: range 40/60 ft., 1 target. Hit: 1d4 + 2 poison damage. If a 14 con save is failed target gets poisoned status effect.

Description

A shark that has evolved to be able to live on land this now subspecies of sharks lives in the swamps as the saltwater is more difficult to breath in due to the concentrated salt. Their usage of poison in breath has caused a resistance to poison though it can still help them. The time within the swamp has caused a form of familiarity with darkness allowing this uniqe creature to see in the dark.

Habitat: SwampUnderwater

forewarner

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