Spellcasting. Hellish Rebuke
The wolf points its claw at something that hurt it, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
* - which you take in response to being damaged by a creature within 60 feet of you that you can see
Claw. Melee Weapon Attack: the wolf can attack an enemy with its claws from 5ft away. to hit the enemy it requires a D20 + Dex modifier. This deals 1d8 slashing damage.
Bite. Melee Weapon Attack: the wolf can bite its opponent after rolling above their AC on a D20 + Dex Modifier. this Deals 1d6 slashing damage + bleed damage for 2 turns of a D4. 5ft range.
Can take wolf eyes as a bonus action. Can take Hellish Fury as a bonus action.
Wolf Eyes: as a bonus action you can take wolf eyes which makes it so all advantage become neutral against you unless it is a magic attack or force damage. 5 uses
Hellish Fury: as a bonus action you can take Hellish fury which halves all magic damage except radiant until your next turn. you can still be hit by physical attacks. 5 uses
Opportunity Attack.
Description
Corrupted wolves are the by product of Infusing a person with a kitsune. during the process the ritual requires a sacrifice of a wolf and a sheep. sometimes after the ritual is complete a dark energy possesses the corpse of the dead wolf and create a corrupted wolf. this can terrorise the shrine where it was killed but once that shrine is destroyed or abandoned the wolf will leave the shrine and join the nearest wolf pact trying to become the alpha.
Previous Versions
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6/3/2022 10:46:21 AM
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Coming Soon
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