Soul Harvesting. The Child has been attuned to it's innate apathy to the natural world. When they land an attack, roll a D6. On a odd number, you gain a soul point, which you can have up to 10 of.
Soul Field, 3 points: as a reaction to being hit you add a quarter of the attackers AC to your AC (Rounded up)
Wraith Call, 1 point: It expels a blast of soul towards a foe. Roll an attack (+ to hit). If it hits, the target takes 1d10 + i damage.
Soul Shank, 9 points: The child imbues their blade with warped soul for a action. This remains for a minute or until the next time a creature is hit or missed by the child. The next time a creature is hit by an attack, they must make a DC 19 Constitution saving throw or take an extra 1D10 necrotic damage and be stunned until the start of the child's next turn on a fail, and half as much damage without the stun on a success.
Action Name. Enter the description for your action.
Wyrm Needle. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: (1d8 + 7) Piercing damage.
Silken Sphere (Recharges at dawn). As an action, the child can cause the needle to fly around it, leaving a trail of deadly spectral silk. All creatures within 10 ft. of the child must roll a DC 18 Dexterity saving throw or take 2D10 slashing and 1D10 force damage, and half as much on a success.
Previous Versions
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6/3/2022 8:06:08 PM
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21
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1
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1
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Coming Soon
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