Medium Humanoid (Orc), Chaotic Evil
Armor Class 16
Hit Points 93 (11d8 + 44)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws INT +4, WIS +4
Skills Arcana +4, Insight +7, Intimidation +5
Damage Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc Common, Orc
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Shapechanger. The chimera can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Regeneration. The chimera regains 10 hit points at the start of its turn if it has at least 1 hit point.

Shadow Stealth. While in dim light or darkness, the chimera can take the Hide action as a bonus action.

Actions

Multiattack. The chimera makes two attacks. It can only make up to one bite attack per turn.

Piercing Claw. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 20 (3d10 + 4) piercing damage. If the target is a creature, the chimera can pull the target up to 10 feet toward itself, and the target is grappled (escape DC: 14). The chimera has two claws. While a claw grapples a target, the claw can attack only that target.

Shadow Jump. If the chimera is in dim light or darkness, each creature of the chimera's choice within 5 feet of it must succeed on a DC: 14 Constitution saving throw or take 34 (5d12 + 2) necrotic damage.

 

 

Description

Outside of dangerous situations, this particular chimera is the same size as its brethren but when threatened, it grows a few feet in height and mass.

Monster Tags: Orc

Habitat: Urban

RanStormgrip

Comments

Posts Quoted:
Reply
Clear All Quotes