Large Beast, Unaligned
Armor Class 18 Mithril Half-Plate
Hit Points 110 (13d10 + 26)
Speed 65 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +8, DEX +6
Skills Athletics +12, Intimidation +5, Perception +3, Stealth +4
Senses Passive Perception 13
Languages Understands druidic, and common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

1st-level Mounted Companion feature
The companion gains proficiency with its choice of Dexterity or Constitution saving throws.
Additionally, the companion gains proficiency with the Athletics skill and may add double its proficiency bonus to any checks made with that skill.

Mounted Charge
1st-level Mounted Companion feature
The companion is able to make an effective charge at the beginning of combat. On the first round of combat, provided neither it nor its rider is surprised, it may take the Dash action as a bonus action. When it does so, it does not provoke attacks of opportunity.
Starting at 14th level, the companion also provides half cover to its rider until the end of its next turn when it uses this feature.

Trample
2nd-level Mounted Companion feature
When the companion takes the dash action and moves in a straight line, it may make a shove attack against any creature of its size or smaller in its path. If it succeeds on the shove, the creature is knocked prone, and the companion treats the space controlled by hostile creatures as normal terrain. If it fails, the companion’s movement speed drops to 0 until the start of its next turn. Once it uses this feature, it must finish a short or long rest before it can use it again.
At 10th and 15th level, the companion gains one additional use of this feature.

Armored Mount
3rd-level Mounted Companion feature
The companion gains proficiency with light and medium armor. This armor typically needs to be custom-made, as armor suited for the movement of a mount is not typically stocked by blacksmiths.

Ability Score Improvement
4th-level Mounted Companion feature
At 4th level and again at 8th, 12th, 16th, and 18th level, the companion increases one ability score of your choice by 2, or the companion increases two ability scores of your choice by 1. The companion can’t increase an ability score above 20 using this feature, nor is it able to select a feat in place of improving its ability scores.

Mounted Speed
6th-level Mounted Companion feature
The companion’s movement speed increases by 15 ft. At 19th-level, this benefit increases to 30 ft.


1st-level Combat Companion feature
The companion gains proficiency in Strength saving throws if it doesn’t already have it.
Additionally, the companion gains proficiency in Athletics and Intimidation.


Creature of War
1st-level Combat Companion feature
The companion gains proficiency with simple and martial weapons provided it has the ability to wield them. A companion that does not have hands, for example, cannot fire a crossbow but could potentially grasp a sword or dagger in their jaws to wield that.
The companion also selects one fighting style from the options available to the fighter class. It cannot select a fighting style that it is incapable of using.

Defense

 While you are wearing armor, you gain a +1 bonus to AC.


At 16th level, the companion selects one additional fighting style from the options available to the fighter class. It cannot choose a fighting style it is incapable of using.


Second Wind
2nd-level Combat Companion feature
The companion has stamina that goes beyond its untrained counterparts. On its turn, it can use a bonus action to regain hit points equal to 1d10 + its combat companion level. Once it uses this feature, it must finish a short or long rest before it can use it again.
The companion can use this feature twice between rests, starting at 12th level.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Bonus Actions

Second Wind
2nd-level Combat Companion feature
The companion has stamina that goes beyond its untrained counterparts. On its turn, it can use a bonus action to regain hit points equal to 1d10 + its combat companion level. Once it uses this feature, it must finish a short or long rest before it can use it again.
The companion can use this feature twice between rests, starting at 12th level.

 

Monster Tags: Misc Creature

Habitat: ForestHill

joshhalll

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