Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 0 ft., Swim 60 ft.
STR
20 (+5)
DEX
11 (+0)
CON
24 (+7)
INT
1 (-5)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +3
Senses Blindsight 60 ft., Passive Perception 16
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Puddle Teleportation. The water hole shark can move between open water and can change its shape to have their size comparable to the water body with a limit of 200 feet. It can do this as an action or a bonus action.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Tail Whip. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) blugeoning damage.

Legendary Actions

Multiattack. shark can make 2 attacks when it lands a successful hit but losses it's movement

Description

A water hole shark is 30 feet long and extremely rare, only being found in underground caves when summoned by the soul of a magical creature is merged with a shark. Utterly fearless, it preys on anything that crosses its path, including whales and ships.

Lair and Lair Actions

Waterfall Cave. Can teleport between bodies of water staying it's natural size due to the magic in the area or become gargantuan with the water at the final waterfall

Monster Tags: Misc Creature

Habitat: Underwater

CyberGooNinja

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