Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Puddle Teleportation. The water hole shark can move between open water and can change its shape to have their size comparable to the water body with a limit of 200 feet. It can do this as an action or a bonus action.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Tail Whip. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) blugeoning damage.
Multiattack. shark can make 2 attacks when it lands a successful hit but losses it's movement
Description
A water hole shark is 30 feet long and extremely rare, only being found in underground caves when summoned by the soul of a magical creature is merged with a shark. Utterly fearless, it preys on anything that crosses its path, including whales and ships.
Lair and Lair Actions
Waterfall Cave. Can teleport between bodies of water staying it's natural size due to the magic in the area or become gargantuan with the water at the final waterfall
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