Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Burned Goblins are goblins who lived in a sulphur mine, the bottom of which contained several lava pits. During a mining trip, sulphur fell into these lava pits, causing the mines to quickly fill with toxic gas which outright killed most of the goblins, hideously disfiguring those who survived with scalding burns.

They have a particular hatred for those that use fire against them.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Boristhetortoise

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