Medium Fiend (Devil), Lawful Evil
Armor Class 15
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
13 (+1)
DEX
20 (+5)
CON
16 (+3)
INT
16 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +8, WIS +4, CHA +3
Skills Intimidation +3, Perception +4, Stealth +8
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Infernal, Telepathy 120 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Assassinate. During its first turn, the devil has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the devil scores against a surprised creature is a critical hit.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Sneak Attack. Once per turn, the devil deals an extra 21 (7d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the devil doesn't have disadvantage on the attack roll.

Actions

Multiattack. The devil makes two cold iron longsword attacks.

Cold Iron Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands to make a melee attack. If the target is a demon or fey, it receives and additional 4 (1d8) slashing damage, or 5 (1d10) slashing damage if used with two hands to make a melee attack. On a successful hit, the target must make a DC 12 Strength saving throw or be pushed 5 feet in a direction of the devil's choice. The target has advantage on its saving throw if it is Large or larger.

Spellcasting. The devil casts one of the following spells using Intelligence as the spell casting ability (spell save DC 14).

At will: disguise self

1/day: teleport (self plus 50 pounds of gear only)

4/day: dimension door, fog cloud, nondetection, tongues

Bonus Actions

Shadow Stealth. While in dim light or darkness, the devil takes the hide action.

Description

This humanlike creature has solid gray skin. Its head is almost blank, but it has the faintest suggestion of a nose and two burning, red eyes. Most disturbing is its wicked smile: It curves menacingly and seems fixed, revealing bone white teeth.

Assassin devils never fight unless it is on their terms. When an assassin devil attacks, it strikes with no warning. Typically, a dogai approaches its target while under cover of its shadow form. While assassin devils are baatezu, they cannot summon other devils for support. In the twisted, arcane laws of Hell, they never enter into the pacts that allow devils to summon each other. In return, they are given free rein to slay any devil or being without fear of official punishment.


Assassin devils appeared in Fiendish Codex II: Tyrants of the Nine Hells.


Previous Versions

Name Date Modified Views Adds Version Actions
8/4/2022 10:59:41 PM
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Coming Soon

Monster Tags: Devil

HeathSmith

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