Insane Awareness. The abolethic cult priest has advantage on any saving throw or ability check that would allow it to resist an illusion spell or see through illusions.
Psychic Resilience. The abolethic cult priest has advantage on saving throws against being charmed or frightened.
Spellcasting. The abolethic cult priest is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The cult priest has the following cleric spells prepared:
Cantrips (at will): guidance, light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, bane, guiding bolt, inflict wounds
2nd level (3 slots): hold person, spiritual weapon
3rd level (3 slots): dispel magic, spirit guardians
4th level (1 slot): control water
Multiattack. The abolethic cult priest makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
Maddening Presence (Recharges 6). Each creature of the abolethic cult priest’s choice that it can see within 30 feet of it must succeed on a DC 12 Wisdom saving throw or be subject to the effects of the confusion spell for 1 minute without requiring concentration.
Description
In all cases, confronting an aboleth in its lair is not a job for adventurers early in their heroic careers. That’s not to say, however, that greenhorns can’t do their part to interfere with their despicable schemes. Among other things, aboleths are known for working through thralls and mortal agents.
Among the worst of these are humanoid cultists who willingly choose to venerate such creatures. And, of course, these cults usually grow around one or more charismatic leaders. And, like their idols, these abolethic cult priests are masters of manipulation and subterfuge.
Credits: The DM Lair (Sanity & Sabotage - Lair Magazine, February 2022)
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