Medium Humanoid (Human), Any Chaotic Alignment
Armor Class 15 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 35 ft.
STR
12 (+1)
DEX
15 (+2)
CON
8 (-1)
INT
5 (-3)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive.

Blood Frenzy.

Relentless.

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bonus Actions

Aggressive.

Description

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

This creature has been corrupted by chaos. It is more deadly than its regular variation.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

PurplePerigrine

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