Armor Class
15
(leather armor)
Hit Points
11
(2d8 + 2)
Speed
35 ft.
STR
12
(+1)
DEX
15
(+2)
CON
8
(-1)
INT
5
(-3)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
DEX +4
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Aggressive.
Blood Frenzy.
Relentless.
Actions
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Bonus Actions
Aggressive.
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
This creature has been corrupted by chaos. It is more deadly than its regular variation.
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