Armor Class
16
(natrual Armor)
Hit Points
16
(2d10 + 4)
Speed
25 ft., Climb 25 ft.
STR
15
(+2)
DEX
16
(+3)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
6
(-2)
Skills
Stealth +6
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Slashing
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Crystal Walker. The spider ignores movement restrictions caused by Large crystals.
Actions
Bite. Melee Attack: +4to hit, reach 5 ft., one creature. Hit: (1d10 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or crystalize that body part, which makes that body part unusable. The crystallized part has an AC of 11 and HP of 5. If the crystallized part is destroyed, the body part is freed.
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