Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 11 Natural Armor
Hit Points 45 (10d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
15 (+2)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws WIS +7, CHA +6
Skills Animal Handling +7, Medicine +7, Nature +5, Religion +5, Survival +7
Senses Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Padded Feet. The bugbear shaman has advantage on Dexterity (Stealth) checks made to move silently. 

Spellcasting. The bugbear shaman is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The shaman has the following druid spells prepared:

Cantrips (at will): mage hand, shocking grasp, thorn whip

1st level (4 slots): guiding bolt, thunderwave, inflict wounds

2nd level (3 slots): spiritual weapon, hold person

3rd level (3 slots): call lightning, spirit guardians

4th level (3 slots): conjure minor elementals

5th level (2 slot): conjure elemental, insect plague

 

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Poison Vial. Ranged Weapon Attack: +4 to hit, range 50/100 ft., 20ft sphere. Each creature in a 20 ft. sphere centered on the landing point of the vial must make a DC 18 Constitution saving throw, taking 9(2d8) poison damage on a failed save, or half as much on a successful one. The poison cloud spreads around corners, and lasts for up to one minute or until a wind of moderate or greater speed disperses it. 

Reactions

Shocking Retaliation. If hit with a melee attack, the shaman may react with a shocking grasp on the target. 

Description

Shamans provide healing rituals and blessings, as well as guidance on affairs deemed too unimportant to bother an elder with. Some are sought out to aid in weather rituals. 

Monster Tags: Goblinoid

Habitat: GrasslandHillUnderdark

TheDungeonMattster

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