Medium Humanoid, Lawful Evil
Armor Class 18
Hit Points 120 (13d8 + 62)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +8, CON +8
Skills Arcana +6, Insight +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Primordial
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Equipment. In addition to its weapons, a
hunter carries a 60ft. length of rope, a crowbar, a net, and a hunting trap.


Protection of Hatred. The hunter has advantage on
saving throws against spells cast by creatures within
5 feet of it.


Witch-Slayer. When the hunter hits a spellcaster with
a weapon attack, the creature takes an extra 7 (2d6)
damage of the weapon’s type.

Actions

Multiattack. The hunter makes three melee weapon
attacks.


Longsword. Melee Weapon Attack: +6 to
hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing
damage, or 8 (1d10 + 3) slashing damage if used
with two hands.


Silvered Shortsword. Melee Weapon Attack: +6 to hit,
reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing
damage.


Heavy Crossbow. Ranged Weapon Attack: +5 to hit,
range 100/400 ft., one target. Hit: 7 (1d10 + 2)
piercing damage.

Reactions

Witch-Counter. In response to a creature within 5
feet of the hunter casting a spell, it can make a melee
weapon attack with advantage against that creature.
If the attack hits, the creature must succeed on a
Constitution saving throw with a DC equal to the
damage taken, or its spell fails and is wasted. A
creature that fails the save by 5 or more is stunned
until the end of the hunter's next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
6/4/2022 12:34:28 AM
1
0
A
Coming Soon
6/5/2022 6:15:17 AM
3
0
--
Coming Soon
Dovy_

Comments

Posts Quoted:
Reply
Clear All Quotes