Special Equipment. In addition to its weapons, a
hunter carries a 60ft. length of rope, a crowbar, a net, and a hunting trap.
Protection of Hatred. The hunter has advantage on
saving throws against spells cast by creatures within
5 feet of it.
Witch-Slayer. When the hunter hits a spellcaster with
a weapon attack, the creature takes an extra 7 (2d6)
damage of the weapon’s type.
Multiattack. The hunter makes three melee weapon
attacks.
Longsword. Melee Weapon Attack: +6 to
hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing
damage, or 8 (1d10 + 3) slashing damage if used
with two hands.
Silvered Shortsword. Melee Weapon Attack: +6 to hit,
reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing
damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit,
range 100/400 ft., one target. Hit: 7 (1d10 + 2)
piercing damage.
Witch-Counter. In response to a creature within 5
feet of the hunter casting a spell, it can make a melee
weapon attack with advantage against that creature.
If the attack hits, the creature must succeed on a
Constitution saving throw with a DC equal to the
damage taken, or its spell fails and is wasted. A
creature that fails the save by 5 or more is stunned
until the end of the hunter's next turn.
Previous Versions
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6/4/2022 12:34:28 AM
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6/5/2022 6:15:17 AM
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Coming Soon
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