Huge Undead (Storm Giant), Chaotic Good
Armor Class 16 (scale mail)
Hit Points 189 (13d12 + 86)
Speed 50 ft., Swim 50 ft.
STR
27 (+8)
DEX
19 (+4)
CON
20 (+5)
INT
7 (-2)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +12, CON +9
Skills Athletics +14
Damage Resistances Cold
Damage Immunities Lightning, Poison, Thunder
Condition Immunities Poisoned
Senses Passive Perception 19
Languages Common, Giant Understand Common and Giant, but cannot speak them
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. The giant can breathe air and water.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5–6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Monster Tags: undead

Habitat: CoastalUnderwater

LukeTheJesuz

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