Medium Humanoid (Human, Shapechanger), Chaotic Good
Armor Class 18 (19 in hybrid or bear form)
Hit Points 170 (20d8 + 80)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws CON +7
Skills Athletics +4, Intimidation +8, Perception +4, Survival +5
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 18
Languages Bothii, Common, Dwarvish, Elvish (can't speak in bear form)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Dual-Wielding Master. Alaric has mastered fighting with two battleaxes, gaining the following benefits: - he has +1 bonus to AC while he is wielding a separate melee weapon in each hand, he can use two-weapon fighting even when the one-handed melee weapons he is wielding aren't light, he can draw or stow two one-handed weapons when he would normally be able to draw or stow only one, and he can add his ability modifier to the damage of the off-hand attack.

Reckless. At the start of his turn, Alaric can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.

Unarmored Defense. Alaric's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier.

Shapechanger. Alaric can use his action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into his true form, which is humanoid. Alaric's statistics, other than his size and AC, are the same in each form. Any equipment he is wearing or carrying isn't transformed. Alaric reverts to his true form if he dies.

Keen Smell. Alaric has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. In bear form, Alaric makes two claw attacks and one bite attack. In humanoid form, he makes three battleaxe attacks. In hybrid form, Alaric can attack like a bear or a humanoid.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Battleaxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Bonus Actions

Off-hand Battleaxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Grappling Strike. Immediately after Alaric hits a creature with a melee attack on his turn, he can try to grapple the target as a bonus action. Alaric adds 3 to his Strength (Athletics) check.

Reactions

Retaliation. When Alaric takes damage from a creature that is within 5 feet of him, he can use his reaction to make a melee weapon attack against that creature.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

AquarionRavenmane

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