Huge Monstrosity, Unaligned
Armor Class 16 (natural armor)
Hit Points 196 (16d12 + 4)
Speed 45 ft., Climb 45 ft.
STR
21 (+5)
DEX
22 (+6)
CON
18 (+4)
INT
8 (-1)
WIS
14 (+2)
CHA
6 (-2)
Skills Stealth +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 15 ft., Darkvision 120 ft., Passive Perception 10
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Unnatural Regeneration. This spider through dark arcane means has been cursed with supernatural healing. At the start of its turn regen 20 HP, if this creature at the end of its turn is below zero hit points it makes one Death save if failed it dies. Count heal below zero when healing

Actions

Multiattack. This creature has two attacks a turn a mix of bite and claw or one of either and a sting.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 15 (2d8 + 6) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. After regaining HP the target can do a save at the end of their turn to try and end the effect

Web (Recharge 4–6). Ranged Weapon Attack: +8 to hit, range 50/90 ft., 10ft. cube,. Hit: Creatures in the targeted area must make a DC 16 Dexterity save or be restrained by webbing. As an action, the restrained target can make a DC 16 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 14; hp 20; vulnerability to fire damage weak to piercing and slashing; immunity to bludgeoning, poison, and psychic damage).

Poison Stinger(only useable against web bound targets);
Melee Weapon Attack: +10 to hit, reach 5 ft., one web bound creature. Hit: 9 (1d8 + 6) piercing damage to target and web, and the target must make a DC 18 Constitution saving throw, taking 21 (6d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Bonus Actions

Reeling in;
Creatures bound by the web are forcefully pulled towards the Spider by 20ft

 

Description

This unnatural monstrosity was created through dark magic and rituals, it hungers constantly for the flesh of anything and everything including its own kind.

 

Harvestables:

Spider Silk DC 15

Bite venom (3 vails) DC 20 

A spider has a venomous bite. The venom can be extracted and refined into a poison.

Proficiency with the poisoner kit may be used for harvesting this venom. On a successful check, the character harvests 1 vial of venom that must be refined before producing 1 dose of Spider Bite Poison (see below). On a failed check, the character is unable to extract the venom. If the character fails the check by 5 or more, the character is subjected to the creature's poison.

Refining the Poison: Once the venom is extracted, an alchemist (or someone proficient in the poisoner's kit) can spend 12 hours and 100gp worth of material to create Spider Bite Poison (DC 12 Poisoner Kit or Alchemist Supplies check).

Spider Bite Poison (Injury): A creature can spend an action to coat 1 melee weapon for 2 attacks or 3 pieces of ammunition with this poison. The poison lasts for 1 minute, or until it successfully affects a target. A creature hit with a weapon coated with this poison must succeed on a DC 15 Constitution saving throw, taking 9 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. This poison usually sells for 400gp, but the poison is often considered an illicit good (and may not be sold to normal vendors).

Poison stinger venom (2 vails) DC 25:

A spider has a venomous stinger. The venom can be extracted and refined into a poison.

Proficiency with the poisoner kit may be used for harvesting this venom. On a successful check, the character harvests 1 vial of venom that must be refined before producing 1 dose of Spider Bite Poison (see below). On a failed check, the character is unable to extract the venom. If the character fails the check by 5 or more, the character is subjected to the creature's poison.

Refining the Poison: Once the venom is extracted, an alchemist (or someone proficient in the poisoner's kit) can spend 12 hours and 100gp worth of material to create Spider Bite Poison (DC 14 Poisoner Kit or Alchemist Supplies check).

Stinger Poison (Injury): A creature can spend an action to coat 1 melee weapon or 3 pieces of ammunition with this poison. The poison lasts for 1 minute, or until it successfully affects a target. A creature hit with a weapon coated with this poison must succeed on a DC 17 Constitution saving throw, taking 21 (6d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. This poison usually sells for 600gp, but the poison is often considered an illicit good (and may not be sold to normal vendors).

Monster Tags: Misc Creature

Habitat: DesertForestSwampUnderdarkUrban

LordDragonic

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