Small Elemental, Neutral
Armor Class 13 Natural armor
Hit Points 57 (6d10 + 27)
Speed 30 ft., hover
STR
8 (-1)
DEX
13 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws INT +4
Skills Insight +5
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Fire, Poison
Senses Truesight 15 ft., Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic resistance: The Arcane elementling has advantage on saving throws and ability checks related to a spell in any way.

Innate Spellcasting. The Arcane elementling is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +4 to hit with spell attacks). The Arcane elementling has 15 charges available and can use some to cast a spell, depending on the spell level. It can cast any spell of the specified level without components. Some of its actions use charges as well. 

Cantrips: no charge, cast as if the elemental were 13th level

1st or 2nd level: 1 charge

Limited telepathy: The arcane elementling can communicate simple thoughts, emotions, or ideas to any creature within 30 feet of it. The creatures in the area can communicate simple thoughts, emotions, or ideas to the elementling, but if the creatures communicate anything more, than the elementling receives the simplest form of the communicated thought

 

Actions

Arcane casting (3 spellcasting charges). The Arcane elemental uses one of the following abilities:

  • Earthen instability: In a 10-foot radius centered on the elememtling, the ground is difficult terrain.
  • Call blaze: The elementling chooses a point within 30 feet of it. For the next round, in a 5-foot radius sphere centered on that point, any creatures who start their turns in that area must make a DC 14 dexterity save or take 9 (1d8+5) fire damage
  • Wind sweep: In a 10-foot radius centered on the elementling, all creatures must make a DC 14 strength check or move 10 feet away from the elementling and be knocked prone
  • Water bolt: The elementling makes a ranged spell attack (+4 to hit) against a target within 20 feet of it. On a hit, the target is moved 10 feet away from the elementling, knocked prone, and restrained until the end of the round.

Arcane Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 13 (1d12 + 7) Force damage. 

Arcane bolt. Ranged Weapon Attack: +4 to hit, range 40/100 ft., 1 target. Hit:8 (1d8 + 4) Force damage.

Reactions

Spell reflection (recharge 5/6): The Arcane elemental, in reaction to a 3rd-level or lower spell with the Arcane elemental as the target or with the Arcane elemental in the area of effect, casts the same spell with the lowest level possible back at the caster, the caster being the target or the area of effect centered on the caster.

Description

 

Arcane elementlings are lesser arcane elementals, with limited thought capacity. They act similiar to children, playful and curious. Arcane elementlings can be used as familiars, though it is hard to get to that point.

SomeGuyOnAComputer

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