Medium Fiend, Neutral Evil
Armor Class 16 (Natural Armor)
Hit Points 133 (12d12 + 55)
Speed 45 ft., Fly 90 ft.
STR
19 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
13 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws WIS +6, CHA +5
Skills Perception +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded
Senses Blindsight 300ft, Passive Perception 16
Languages Common Rather quiet unless shrieking.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Super Hearing. The creature relies on hearing to navigate terrain, and cannot handle loud noises, mainly music. If a performance check is done, via an instrument, above DC 10, within 60ft of it, the creature will stop flying, and take 2d10 damage. A natural 20 shall fully stun the creature along with 4d10 damage. A natural 1 shall enrage the beast and it shall focus the music player after taking 1d10 damage.

Actions

Multiattack. The creature can make two attacks with it's claws.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:  (2d10 + 4) slashing damage.

Ear Bleeding Shriek. The creature opens it's head 3 ways, to shriek in a 30 ft cone in front of it. Creatures within range must make a DC 16 Dexterity saving throw to cover their ears in time or take 4d12 thunder damage, and become stunned on a failed save, or take half as much damage on a successful one.

Habitat: MountainSwampUnderdark

MonsterHunterKing

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