Medium Beast, Chaotic Evil
Armor Class 15 Natural
Hit Points 45 (7d8 + 14)
Speed 60 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Senses Darkvision, Passive Perception 12
Languages Abyssal, Common, Deep Speech
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Poisoned Attacks. A Chaos Warhound may have a poisoned bite attack that deals an extra 1d12 poison damage. 

Scaly Skin.  A Chaos Warhound may have scaly skin that offers a +3 AC. 

Keen Hearing and Smell. The hound has an advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has an advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Poison Spray.  Once per day the hound exhales a cloud of noxious gas in a 15-foot  cone. Each creature in that area must make a DC 12 Dexterity Consitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

Description

Chaos Warhounds - also known as, Warhounds of Chaos are large, horrific creatures that were mutated by the powers of Chaos and now stalk the dark lands of the Old World in search of prey. They often stalk around encampments searching for scraps and lone creatures to attack. Their red, evil glinting eyes peer from the treeline, and saliva pools upon the litter-strewn ground as they taste the air for the scent of their next victim. Many a lone patrolman traveling in the woods at night has shivered at the sound of baleful howling in the distance, only to be confronted by the low growling of the pack that has crept up behind him whilst he was distracted.

Drawn to the lure of fresh meat, Warhounds often prowl around encampments searching for lone or vulnerable creatures to attack. These slinking predators have an innate connection with the Beastmen of the forests and freely wander through the filthy and bone-strewn encampments that serve as lairs for each warherd. Gradually the Warhounds become as much a part of the herd as any Gor. Some Beastmen deliberately rear these vicious attack beasts, training them for battle, though they can never be truly tamed. Through all manner of cruel mistreatments, the Warhounds are conditioned to display particular characteristics, such as aggression and speed - not that they need much encouragement.

Habitat: ForestGrasslandHillMountainSwampUnderdark

Surmerus

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