Armor Class
12
(natural armor)
Hit Points
19
(3d8 + 6)
Speed
25 ft., Climb 25 ft.
STR
15
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
4
(-3)
WIS
12
(+1)
CHA
16
(+3)
Skills
Perception +3
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.
Actions
Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 5) slashing damage.
Description
Once a toy Owlbear the creature magically came alive. Found beneath the Barn Door at Candlekeep. It is now a companion.
- Stage 1: Gain proficiency with Perception if you don't already have.
- Stage 2 (5th level): While you and your creature companion are conscious, you cannot be surprised
- Stage 3 Benefit (9th level). Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if your creature companion is within 5 feet of the target and your creature companion isn't incapacitated.
- Stage 4 Benefit (13th level). Increase your Strength by 2. This may increase your score beyond 20.
- Stage 5 Benefit (17th level). When you and your creature companion are each within 5 feet of the same creature, your and your creature companion’s attacks score a critical hit on a roll of 19 or 20.
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