Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 136 (13d12 + 52)
Speed 50 ft.
STR
25 (+7)
DEX
10 (+0)
CON
19 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Keen Smell. The bearosaurus has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The tyrannosaurus makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the bearosaurus can't bite another target.

Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.

Description

This creature looks like a furry t-rex with no tail and huge, bearlike claws. This monstrosity roams the jungles of chult, smashing everything in its way. These creatures are known for their powerful magical Cores, ideal for enchanting.

Cored. The magical energy of the creature has grown dense enough to crystallize, giving it an active core. Cores can be of two different types in bearosaurus.

  • Earth. The bearosaurus can cast the earthbind spell three times a day. (save DC 15)
  • Liquid. The bearosaurus can cast the control water spell once a day. (save DC 15)

Habitat: Forest

theuglydragon1

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