Medium Undead, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 102 (12d8 + 48)
Speed 25 ft.
STR
16 (+3)
DEX
9 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws STR +6, CON +7, WIS +2
Damage Vulnerabilities Radiant
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it spoke in life but doesn't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Slow Start. When rolling initiative the thrall's explode action needs to recharge before it can be used.

Gargling Grab. A creature that starts its turn grappled by the thrall must succeed a DC 15 Wisdom saving throw or becomes frightened by the thrall until the beginning of its next turn.

Actions

Multiattack. The thrall makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. Instead of dealing damage, the thrall can choose to grapple the target instead, escape DC 14.

Explode (Recharge 5-6). The thrall explodes, instantly killing it. Each creature within 10 feet of the thrall must make a DC 15 Dexterity saving throw, taking 18 (4d8) necrotic damage and 18 (4d8) poison damage on a failed save or half as much on a successful one.

Description

The Pelagic perform human sacrifices during certain phases of the moon, and feast on what remains after their vile god has been appeased. But when their raiders bring sacrifices that are already deceased - which commonly are sailors or those that have been deemed unworthy for the offering - the twisted Pelagic Shamans turn these bloated corpses into undead thralls with their unholy magic.

From DM-Tuz's Horrors of the Dark

Previous Versions

Name Date Modified Views Adds Version Actions
6/6/2022 7:36:56 PM
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6/6/2022 8:23:58 PM
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Wolf_of_the_Borderline

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